This primer was developed through a joint effort of 7th_cav_trooper and mtl_templar.
The Field Manual on Team Communication
- 1. Keep Discord comms as clear as possible for command and movement messaging
- 2. If the caller is speaking, ALL OTHER communications INSTANTLY cease
- 3. Do NOT fill the comms with useless nonsense and garbage that are unrelated to the match
- Such as joshing around, joking, talking about previous matches, singing, etc.
- Such as talking about missed shots, RNG, the method through which you died, etc.
- 4. Assume that everyone sees the map, especially the caller, and withhold calling out spotted enemies verbally (you can, however, use the “T” button to call attention to them, if you feel the need)
- 5. If you are using VOX instead of PTT, you MUST control your mouth and not speak except when absolutely necessary given the information below. If you cannot control yourself, and might interject with useless nonsense, you should be on PTT. Having VOX on to hear everyone’s stream of consciousness has NO PLACE in competitive matches.
Alternate Methods of Team Communication
- Use the map to ping locations such as suspected enemy locations, or movement of friendlies
- Use XVM to draw movement patterns, or call attention to areas
- Use in-game communication methods, like SOS/Help (when you’re spotted), or to communicate reload timers, etc. without having to verbalize such and overrun comms
- Element leads can use the ‘attention to target’ indication (highlighting an enemy and hitting “T”) to call next targets for elements to focus fire on
Assuming you’re meeting all the above requirements, and need to talk…
- If you want to communicate something verbally, below are the recommended commands for such:
- “I’ll take the hit” = Taking incoming fire for a friendly
- “I’ve got the shot” = Taking the guaranteed kill shot on an enemy that you cannot possibly miss (this should ALWAYS be coordinated in order to save a teammate’s rounds for another target rather than wasting a reload)
- “Approaching on your left, templar“ = You are letting the player know that you will be coming broadside of them from that direction so they are aware if they try to back up and/or reposition so they don’t get blocked (thank you RCEMESchadenfreude for this one)
- Any other information given should be clear, concise, and to the point:
- No rambling, run on sentences, or irrelevant information
- Should be something that has no other way to be communicated
- If you make a suggestion and the caller counters, follow orders, do NOT continue to argue – the outcome of any bad calls is on the caller, not you
- Don’t forget – we don’t always need more communication – but we DO always need EFFECTIVE communication
- Effective communication has a source, destination and carries information
- Source: Should identify you, your location, or your tank – one of the three. It might not always be necessary to say this, use discretion
- Destination: Who the information is meant for (caller, teammate, etc.)
- Information: Something of relevance or importance to the match that the other individual needs to hear
- NOT something that is just noise and drowns out other more important messages (i.e. queueing in to complain about a missed shot, or to tell everyone that a tank is spotted, when everyone can see the same map with that information)
Lastly, the Four Main Movement Calls (used by GATT)
- Hold: Get into a position and stay there, NOT getting spotted
- Poke: Poke around a corner (smartly) and spot what’s there, to let them know you’re there
- Pressure: Make your presence known and felt, get them to push back/out of a position (sometimes followed by a ‘get unspotted and repo’)
- Push: Everyone PUSHES together and the first 1/2 of the tanks in the push go PAST the targets so they either turn their guns (or don’t) and they get shot from all sides and burned down – this requires EVERYONE to push together and focus fire, no holding back, no passive playing